WebOct 7, 2015 · High Strangeness is a short indie romp that takes its players through areas inspired by real life places of historical significance, such as Easter Island and the pyramids in Egypt. On my first play through of High Strangeness, I clocked just over three hours on the PC version through Steam. WebHigh Strangeness on Wii U Review - Rated 5 out of 10 - Page 1. Back in 2009, Steve Jenkins launched a Kickstarter for what he called "A 12-bit action adventure." The title was High Strangeness and it had a very modest goal of $1,500, which ultimately netted $1,559. While the original launch date was meant to be in 2010, it has now finally been completed and …
High Strangeness - A 12-bit Transdimensional Adventure
WebApr 24, 2015 · After several hours with Barnyard Intelligence Games’ High Strangeness, one thing is abundantly clear: the game is definitely making a strong effort to earn that title.Indie games featuring old-school graphics might seem all too common nowadays, but High Strangeness is unique in two ways: it was actually Kickstarted back in 2009 and it allows … WebMay 6, 2015 · Summary: High Strangeness is a hybrid of 8 and 16 bit games - a 12 bit adventure. The inspiration of the game comes from many Action-Adventure and RPG games of yesteryear. The game's core ability is to switch between 8 and 16 bit worlds and the … the pines of palos verdes mesquite tx
High Strangeness - IGN
WebMay 7, 2015 · We take High Strangeness on the Wii U eShop for a spin and it is certainly something else! Watch the first look here. http://www.cubed3.com/games/6149/high-strangeness-wii-u.html WebOct 24, 2024 · High Strangeness is a hybrid of 8 and 16-bit games – a 12-bit adventure. The inspiration of the game comes from many action-adventure and RPG games of yesteryear. The game switches between 8 and 16-bit worlds, while the player uses their generational differences to solve puzzles and explore the universe. the pines of poughkeepsie